Vergeway Walkthrough Chapter 10

Ok. Because you guys suck, I’m going to have to spell out everything step by step. You’re bloody welcome… Well to be fair, one of the fans sent in a lot of this information. Some of the fans aren’t too bad, if I have to be honest!

Partial credit for Chapter 10 goes to GY893.

Vergeway Chapter 10 Stage 1

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 47,000 Stronghold health to beat
  • Card selection: Assassin Tower, Monolith Tower, Bolt Tower, Ballista Squad, Catapult Squad, Trebuchet Squad, Destroyer Squad, Blizzard

The first stage in all chapters is generally easy, and this one is no different. The enemy officer doesn’t focus on anything but your Stronghold, making him just a bit annoying but not particularly dangerous.

You can defend yourself against other enemies with a single Monolith Tower. An Assassin Tower a few columns behind it will catch the officers passing by nicely. Bolt Towers reign supreme and you should place at least five of them to annihilate the enemies. The closer they are to the enemy region, the faster they switch between targets.

Ues Blizzard at the beginning to slow down the enemy officer and nearby troops while setting up your defensive position.

Once only a few enemies are pushing, and the first line of Magma Towers was destroyed, start sieging. Use a Monolith Tower to soak up damage and deploy your non-Destroyer Squads to remove the rest of the enemy towers.

Place Destroyer to attack the enemy Stronghold immediately, and you should have no problems winning.

Vergeway Chapter 10 Stage 2

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 265 Enemies to beat
  • Card selection: Hawkmen Squad, Lava Spout, Axel, Indigo, Blake, Earl, Bran, Scruffy

Unlike most “Defeat the Enemies” stages, this one doesn’t have any towers for you to worry about, and therefore you don’t need siege or tower-destroying skills.

The plan for this stage is really simple.

Deploy all your officers and let them crash against the enemy. At this point, your cards should have enough levels to overtake any opponents easily. Summon Hawkmen Squads regularly when you have about 20 Aether to provide the necessary ranged damage.

Once your troops have pushed to the enemy Stronghold, you can use Lava Spout just in front of it to kill enemy units as soon as they spawn.

Don’t forget to re-deploy officers who die during the fight and keep the offensive up to win the stage.

Vergeway Chapter 10 Stage 3

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy all Towers
  • 17 Towers to destroy
  • Card selection: Sword Squad, Hawkmen Squad, Double Cannons, Tally, Billy, Stella, Earl, Scruffy

While this stage looks a bit tricky at first, it isn’t anything you can’t handle just by brute-forcing your way through.

The Sword Squads are here basically to provide a meatshield. A single Sword Squad has a decent total health pool at higher card levels since there are eight soldiers in the bunch. Coupling that with the fact that they only cost four Aether, Sword Squads will be the thing you spam most often after the initial setup.

Speaking of the initial setup, it’s fairly simple.

Deploy a Sword Squad and Scruffy next to enemy towers. Place all other officers a few columns back to start pummelling the approaching enemies. Use one to two Hawkmen Squads for ranged damage. Summon two Double Cannons to obliterate enemy towers one by one.

Replace the dying Sword Squads as soon as possible with new ones. The Sword spam should take up most or all of your spare Aether. However, there’s very little tactic involved otherwise before your troops push into enemy territory and win.

Vergeway Chapter 10 Stage 4

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 48,500 Stronghold health to beat
  • Card selection: Arrow Tower, Hawkmen Squad, Cyclone, Axel, Tally, Stella, Earl, Bran

You’ll only need to use one Arrow Tower placed in the bottom left of the top left corner. It allows the enemy Catapults just to ignore your units and run straight to their deaths.

Similar to previous stages, this one doesn’t have that much strategizing going on. However, it can get a bit close if your cards are leveled too low.

Deploy all officers except Bran at the start. Summon a few Hawkmen Squads. If possible, keep your Aether in the high 20s and continue placing Hawkmen Squads to slowly push into enemy territory.

Use Cyclones to remove enemy towers. At this point, a Cyclone should remove the tower cleanly. If you aim well, you should need only four Cyclones to get rid of enemy towers. It’s better to use Cyclones as soon as possible, but don’t run out of Aether for Hawkmen and officers.

When Axel dies, place Bran in his place to serve as the main tank of the group. At this point, you’re free to re-deploy officers as soon as you’re able.

With enough Hawkmen Squads, you should be able to push through incoming enemy forces. Since you have no more towers to worry about, taking down the enemy Stronghold is just a matter of time.

Vergeway Chapter 10 Stage 5

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 224 Enemies to beat
  • Card selection: Assassin Tower, Bolt Tower, Sword Squad, Cavalry Squad, Deadly Shot, Lava Spout, Earthquake

In this stage, the Sword and Cavalry Squads are little more than fodder against enemy officers and Hawkmen to keep the overwhelming army in check.

You can immediately start with an Earthquake to destroy the towers. If you target it in the middle of the group, it will destroy all eight towers in one swoop, allowing you to focus on the approaching enemies.

An Assassin Tower and a Bolt Tower in the middle of your summoning region should provide enough damage output to kill the first officer.

Use Deadly Shot on any Witch Dolls that approach. The Grim Wolves will lose about half their health from the Deadly Shot, making them easier targets.

You’ll need to place more Sword and Cavalry Squads throughout the stage to keep the approaching army at bay. The most important objective is to keep enemy officers from reaching your towers.

Place more Bolt Towers to fill out the column when possible. Use a Lava Spout on grouped Hawkmen to make your job a little easier and prevent needless squad deaths.

At this point, the stage boils down to launching more squads against enemies until the Bolt Towers and occasional skills kill everything.

Vergeway Chapter 10 Stage 6

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 188 Enemies to beat
  • Card selection: Assassin Tower, Magma Tower, Monolith Tower, Lightning Tower, Bolt Tower, Trebuchet Squad

This stage is pretty much all about defending against enemy units, but it can be a bit boring after a while since the decisions involved are fairly straightforward.

Start by placing an Assassin Tower, Bolt Tower, and a Lightning Tower in the column closest to your Stronghold. Place a Magma Tower in the column in front, then put a Monolith Tower in the middle of the third column to tank hits.

Repeat the pattern for the first column with additional towers and fill out the second column with Magma Towers when you have enough Aether and time.

At the Monolith front, try to keep one or two Monolith Towers standing at all times, placing new ones in their place when needed.

You don’t really need any help from skills, but you can use Blizzard to slow enemy units down and give your Bolt Towers more time to shoot.

When the enemy runs out of units to send your way, siege the towers by placing a Monolith Tower in the front and deploying a few Trebuchet Squads behind it for an easy, albeit time-consuming, win.

Vergeway Chapter 10 Stage 7

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 45 Enemies to beat
  • Card selection: Assassin Tower, Monolith Tower, Bolt Tower, Cyclone, Earthquake

In this stage, you need a very quick start. The enemy side of the field has six Bolt Towers, and they will immediately start attacking your Stronghold. It won’t take long to destroy it if you’re too slow.

Start by placing a Monolith Tower in the fourth column to draw the enemy towers’ attention. Use Cyclone on the first column of towers. With the proper aim, it should take down both towers in one hit. Do the same with the second tower column, using Earthquake instead. Repeat a Cyclone on the third column of towers when you get the chance.

While you’re waiting on the Cyclone cooldown, set up tower defenses. Use three Assassin Towers total in the second column from the Stronghold. They can reach what the Monolith is tanking. Fill the rest of the three backline columns with Bolt Towers.

If you place towers down fast enough, especially the first Monolith Tower, this stage is pretty easy once you remove the enemy Bolt Towers from the equation. Just fill out the columns with towers and replace the Monolith when needed for a quick victory.

Vergeway Chapter 10 Stage 8

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 50,500 Stronghold health to beat
  • Card selection: Assassin Tower, Monolith Tower, Bolt Tower, Destroyer Squad, Starfall, Earthquake, Bran, Scruffy

This stage is incredibly easy, and I’m starting to wonder why IGG decided to put Bolt Towers in this game mode. At this point, the strategies are more or less the same, with very few alterations.

Your defensive setup for the stage is pretty simple:

Three Bolt Towers in the first column, three Assassin Towers in the second, and one Monolith Tower in the third are all you need to stave off opponents.

Use Starfall whenever the enemy Blackwing starts winding up for its ability. The Starfall cancels it and stuns the Blackwing while the towers take it down if you do it right.

Cast Earthquake on enemy towers. Each Earthquake should take down two towers with proper positioning. You don’t need to worry about timing them right, but I suggest chaining Earthquakes as soon as you deal with the first Blackwing.

Defend until there’s about a minute left on the clock, then start the offensive.

Place Scruffy just in front of the enemy Stronghold and a few Destroyer Squads so they can immediately start attacking it. Deploy Bran to provide more tankiness. Scruffy and the Destroyer Squads destroy the Stronghold swiftly with a few levels under their belt.

Vergeway Chapter 10 Stage 9

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 51,000 Stronghold health to beat
  • Card selection: Magma Tower, Monolith Tower, Bolt Tower, Destroyer Squad, Double Cannon, Earthquake, Axel (or Bran), Scruffy

Stage 9 is not much different from Stage 8, but you’ll need to have a bit more patience and probably more levels on Scruffy to keep it alive.

Start by placing down defenses. Use three Bolt Towers in the first column, three Magma Towers in the second column, and keep a Monolith Tower on the third column at all times.

Use Earthquakes to destroy all regular towers (i.e., everything except the Mega Maggots). Don’t worry about those since your summoning region should expand enough to allow for an attack later.

Wait until there are only a few enemies near the opposing Stronghold, and you have stockpiled a decent chunk of Aether. Somewhere around the 0:50 mark is perfect.

Place Scruffy as close to the enemy Stronghold as possible and deploy your second chosen officer nearby to soak some hits. Summon Destroyer Squads and Double Cannon as much as your Aether allows.

Destroyer Squads and Scruffy should immediately go for the enemy Stronghold and survive long enough to destroy it.

Vergeway Chapter 10 Stage 10

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy all Towers
  • 3 Towers to destroy
  • Card selection: Sword Squad, Cavalry Squad, Catapult Squad, Trebuchet Squad, Double Cannon, Deadly Shot

In this stage, you have to destroy the three Totempests relatively close to your summoning region. An all-out attack is a preferred choice here since the AI deploys numerous Double Cannons, which aren’t effective against regular units.

Start by placing a Sword Squad and a Cavalry Squad as close to the enemy as possible, then put your siege units a bit further back. Position them so they attack the same tower and can immediately start attacking once deployed.

Your melee units will die quickly, so keep replenishing their ranks with more Sword and Cavalry Squads. Try to never run out of Aether or units to throw under the enemy towers.

Deploy more siege units (usually one of each) when you can. Use Deadly Shot to clear away some of the Double Cannons attacking your melee units if you can spare the Aether and aim for larger groups.

With enough siege units to chip away at the Totempests and plenty of units thrown towards them to die, you should win quite easily.

Vergeway Chapter 10 Stage 11

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 321 Enemies to beat
  • Card selection: Assassin Tower, Magma Tower, Monolith Tower, Bolt Tower, Fireball, Deadly Shot, Axel, Tally

The few units you have to worry about here are the approaching Elementalists. They can annihilate a Monolith Tower if they reach it. That’s why you should use a Deadly Shot and place Tally nearby whenever you see one. Tally focuses on the Elementalist takedown and dies quickly afterward, but her cooldown timer is short enough to recharge for the next one.

You can deploy Axel and Tally at the start when you’re setting up the towers to clear the first wave. Your main defense consists of Monolith Towers in the third leftmost column; one to two is ideal. Four Assassin Towers and two Bolt Towers in the first column and two to three Magma Towers in the second should round up your defense nicely.

Cast Fireball on any large group of melee units that are swarming your Monolith Towers, and don’t forget to kill Elementalists ASAP.

Vergeway Chapter 10 Stage 12

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Defeat all Enemies
  • 260 Enemies to beat
  • Card selection: Hawkmen Squad, Arrow Rain, Axel, Stella, Indigo, Earl, Scruffy, Honey

Scruffy might look less than ideal for this stage since there are no enemy towers or Stronghold to destroy. However, he’s the tankiest officer available at this point. His ability also stuns nearby enemies, which stops the AI forces from overwhelming you with sheer numbers.

The enemy constantly sends out Destroyer Squads, but a few Hawkmen and minor officers will be in the mix, too. Whenever you see a group of Hawkmen, shoot them down with an Arrow Rain to spare your officers’ health.

Otherwise, this stage is pretty straightforward. Deploy all of your officers at once, re-summon them if needed, and place a Hawkmen Squad whenever you have about 20 Aether (to spare for officers and Arrow Rains). It will just take a bit of time to go through all units coming your way.

Vergeway Chapter 10 Stage 13

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 53,000 Stronghold health to beat
  • Card selection: Bolt Tower, Sword Squad, Cavalry Squad, Ballista Squad, Sniper Squad, Cannonner Squad, Destroyer Squad, Hawkmen Squad

Start by putting a Bolt Tower in the bottom left corner. It acts as a lure for enemy Double Cannons, and there are oh so many of them this time.

Place your Hawkmen, Sniper, and Cannoneer Squads (one of each) near the middle, then start amassing Sword, Cavalry, and Ballista Squads. You should never run out of Sword and Cavalry Squads since they’re keeping your fragile ranged and siege units around.

You should place Ballista Squads so they can start attacking one tower at a time. At some point, your melee units might not be enough to keep the Ballistas alive. When you get to that point, stop putting more Ballistas and focus on reinforcing your melee units with more Sword and Cavalry Squads. Ideally, you should destroy all but one tower just by rushing the opponent.

When you’re not using Ballistas, put two more Sniper Squads to keep the enemy pressured nicely.

Once your melee units reach close to the enemy Stronghold, place Destroyer Squads that can immediately attack it. Keep putting down more melee units to act as meatshields. It will take a bit of time, but a few Destroyer Squads clean up a Stronghold by themselves.

Vergeway Chapter 10 Stage 14

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy all Towers
  • 15 Towers to destroy
  • Card selection: Monolith Tower, Bolt Tower, Catapult Squad, Double Cannon, Arrow Rain, Earthquake, Bran, Scruffy

This stage is relatively simple, especially if you’ve leveled up Scruffy and Double Cannons a few times.

Start by putting down a Bolt Tower in the leftmost column. You can put three more Bolt Towers in that column to act as your defensive line. Keep a single Monolith Tower on the second column, replacing it when possible.

If you spot a group of Trebuchet Squads attacking your Monolith Tower and the Bolt Towers are occupied with other units, destroy them with an Arrow Rain.

Cast Earthquakes to clear away all Magma Towers from the enemy’s side of the field, leaving only the three Obelisks behind. You should need four Earthquakes total for the lot.

When you have stored up about 35 Aether, start your final push.

Summon Scruffy as close to the two front Obelists as possible, and he’ll act as a meatshield. Deploy your Catapult Squads and Double Cannons to attack the Obelisks without retaliation. Reinforce them with more siege units when available.

Place Bran when you push further inward.

For the final Obelisk push, place a Monolith Tower in front of it to soak up the damage and let the siege units win the stage.

Vergeway Chapter 10 Stage 15

  • Start with 80 Aether and 6,500 Stronghold health
  • Objective: Destroy Stronghold
  • 54,000 Stronghold health to beat
  • Card selection: Fireball, Arrow Rain, Axel, Bugsy, Indigo, Earl, Bran, Scruffy

Scruffy for the win!

This stage is pretty straightforward.

Deploy your officers close to the enemy. When some of them die, re-deploy them as needed. Scruffy acts as a meat shield for the first push, allowing the rest of the officers to clear nearby towers.

Use Fireball and Arrow Rain whenever you get the chance to kill grouped-up units and let your officers solely focus on destroying towers.

The second time Scruffy is deployed, he should be able to walk up to the Stronghold and pretty much solo it.

Chapter 10 Complete

I hope you managed to win all stages in Chapter 10 as fast as I did. It wasn’t really that hard, but I have my cards on a decently high level. Anyway, you get another Power Key for clearing the chapter. Congratulations! To me, of course, for carrying you so far.

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